[AUDITOR: LUKE BENNETT] ENCOUNTER COLLAPSE REGISTER
GETPOINT THE RAID FORENSIC ARCHIVE
[SECTORS: DESTINY 2 & WOW FOREVER] CASE ARCHIVE REV 2.0

My Raid Philosophy // The Attrition Creed

I Do Not Lead From Spectator Mode

I have led endgame rosters since 2008. In that time I learned that skill is the cheapest part of raiding. The expensive part is the decision that arrives one second late. This is the attrition creed I hold every fireteam to before I ever call a pull, in Destiny 2 Contest Mode and in World of Warcraft Forever 60-cap alike.

Principle I — One Voice, One Second

Exactly one person owns the call in a given phase. Two voices create a half-second of hesitation, and on Day-One Contest a half-second is a wipe. I mute the chatter and I name the caller before the encounter starts.

Principle II — The Log Does Not Lie

I read raid logs the way an examiner reads a body: damage curves, death timestamps, stack counts. If I cannot point to the exact second we lost, I have not finished leading, no matter what the clear screen says.

Principle III — Attrition Is Discipline

In a 40-man 60-cap raid, eleven people can be perfect and one mistake ends the night. I build rosters that absorb imperfection instead of rosters that demand none of it.

Principle IV — Progress Is A Number

Boss health percentage, seconds to enrage, required DPS spike. If an attempt cannot be measured, it cannot be improved. I write the number on the wall and I make the fireteam beat it.

A wipe is not a failure of skill. It is a failure of the call that came one second too late.

Luke Bennett, The Inquisitor

The Three Fatal Flaws I See In Failed Raid Leaders

  1. They make every call themselves, then wonder why nobody is listening when they finally need help.
  2. They chase the parse instead of the kill, and the parse has never won a Contest encounter.
  3. They blame the roster for executing the wrong rotation correctly.